/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 2.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Blend performance tests.
 *//*--------------------------------------------------------------------*/

#include "es2pBlendTests.hpp"
#include "glsShaderPerformanceCase.hpp"
#include "tcuTestLog.hpp"
#include "gluStrUtil.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"

namespace deqp
{
namespace gles2
{
namespace Performance
{

using namespace gls;
using namespace glw; // GL types
using tcu::Vec4;
using tcu::TestLog;

class BlendCase : public ShaderPerformanceCase
{
public:
						BlendCase			(Context& context, const char* name, const char* description, GLenum modeRGB, GLenum modeAlpha, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
						~BlendCase			(void);

	void				init				(void);

private:
	void				setupRenderState	(void);

	GLenum				m_modeRGB;
	GLenum				m_modeAlpha;
	GLenum				m_srcRGB;
	GLenum				m_dstRGB;
	GLenum				m_srcAlpha;
	GLenum				m_dstAlpha;
};

BlendCase::BlendCase (Context& context, const char* name, const char* description, GLenum modeRGB, GLenum modeAlpha, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
	: ShaderPerformanceCase	(context.getTestContext(), context.getRenderContext(), name, description, CASETYPE_FRAGMENT)
	, m_modeRGB				(modeRGB)
	, m_modeAlpha			(modeAlpha)
	, m_srcRGB				(srcRGB)
	, m_dstRGB				(dstRGB)
	, m_srcAlpha			(srcAlpha)
	, m_dstAlpha			(dstAlpha)
{
}

BlendCase::~BlendCase (void)
{
}

void BlendCase::init (void)
{
	TestLog& log = m_testCtx.getLog();

	log << TestLog::Message << "modeRGB: " << glu::getBlendEquationStr(m_modeRGB) << TestLog::EndMessage;
	log << TestLog::Message << "modeAlpha: " << glu::getBlendEquationStr(m_modeAlpha) << TestLog::EndMessage;
	log << TestLog::Message << "srcRGB: " << glu::getBlendFactorStr(m_srcRGB) << TestLog::EndMessage;
	log << TestLog::Message << "dstRGB: " << glu::getBlendFactorStr(m_dstRGB) << TestLog::EndMessage;
	log << TestLog::Message << "srcAlpha: " << glu::getBlendFactorStr(m_srcAlpha) << TestLog::EndMessage;
	log << TestLog::Message << "dstAlpha: " << glu::getBlendFactorStr(m_dstAlpha) << TestLog::EndMessage;

	m_vertShaderSource =
		"attribute highp vec4 a_position;\n"
		"attribute mediump vec4 a_color;\n"
		"varying mediump vec4 v_color;\n"
		"void main (void)\n"
		"{\n"
		"	gl_Position = a_position;\n"
		"	v_color = a_color;\n"
		"}\n";
	m_fragShaderSource =
		"varying mediump vec4 v_color;\n"
		"void main (void)\n"
		"{\n"
		"	gl_FragColor = v_color;\n"
		"}\n";

	m_attributes.push_back(AttribSpec("a_color", Vec4(0.0f, 0.5f, 0.5f, 1.0f),
												 Vec4(0.5f, 1.0f, 0.0f, 0.5f),
												 Vec4(0.5f, 0.0f, 1.0f, 0.5f),
												 Vec4(1.0f, 0.5f, 0.5f, 0.0f)));

	ShaderPerformanceCase::init();
}

void BlendCase::setupRenderState (void)
{
	const glw::Functions& gl = m_renderCtx.getFunctions();

	gl.enable(GL_BLEND);
	gl.blendEquationSeparate(m_modeRGB, m_modeAlpha);
	gl.blendFuncSeparate(m_srcRGB, m_dstRGB, m_srcAlpha, m_dstAlpha);

	GLU_EXPECT_NO_ERROR(gl.getError(), "After render state setup");
}

BlendTests::BlendTests (Context& context)
	: TestCaseGroup(context, "blend", "Blend Performance Tests")
{
}

BlendTests::~BlendTests (void)
{
}

void BlendTests::init (void)
{
	static const struct
	{
		const char*	name;
		GLenum		modeRGB;
		GLenum		modeAlpha;
		GLenum		srcRGB;
		GLenum		dstRGB;
		GLenum		srcAlpha;
		GLenum		dstAlpha;
	} cases[] =
	{
		// Single blend func, factor one.
		{ "add",						GL_FUNC_ADD,				GL_FUNC_ADD,				GL_ONE,		GL_ONE,		GL_ONE,		GL_ONE		},
		{ "subtract",					GL_FUNC_SUBTRACT,			GL_FUNC_SUBTRACT,			GL_ONE,		GL_ONE,		GL_ONE,		GL_ONE		},
		{ "reverse_subtract",			GL_FUNC_REVERSE_SUBTRACT,	GL_FUNC_REVERSE_SUBTRACT,	GL_ONE,		GL_ONE,		GL_ONE,		GL_ONE		},

		// Porter-duff modes that can be implemented.
		{ "dst_atop",					GL_FUNC_ADD,				GL_FUNC_ADD,				GL_ONE_MINUS_DST_ALPHA,		GL_SRC_ALPHA,				GL_ONE,					GL_ZERO					},
		{ "dst_in",						GL_FUNC_ADD,				GL_FUNC_ADD,				GL_ZERO,					GL_SRC_ALPHA,				GL_ZERO,				GL_SRC_ALPHA			},
		{ "dst_out",					GL_FUNC_ADD,				GL_FUNC_ADD,				GL_ZERO,					GL_ONE_MINUS_SRC_ALPHA,		GL_ZERO,				GL_ONE_MINUS_SRC_ALPHA	},
		{ "dst_over",					GL_FUNC_ADD,				GL_FUNC_ADD,				GL_ONE_MINUS_DST_ALPHA,		GL_ONE,						GL_ONE,					GL_ONE_MINUS_SRC_ALPHA	},
		{ "src_atop",					GL_FUNC_ADD,				GL_FUNC_ADD,				GL_DST_ALPHA,				GL_ONE_MINUS_SRC_ALPHA,		GL_ZERO,				GL_ONE					},
		{ "src_in",						GL_FUNC_ADD,				GL_FUNC_ADD,				GL_DST_ALPHA,				GL_ZERO,					GL_DST_ALPHA,			GL_ZERO					},
		{ "src_out",					GL_FUNC_ADD,				GL_FUNC_ADD,				GL_ONE_MINUS_DST_ALPHA,		GL_ZERO,					GL_ONE_MINUS_DST_ALPHA,	GL_ZERO					},
		{ "src_over",					GL_FUNC_ADD,				GL_FUNC_ADD,				GL_ONE,						GL_ONE_MINUS_SRC_ALPHA,		GL_ONE,					GL_ONE_MINUS_SRC_ALPHA	},
		{ "multiply",					GL_FUNC_ADD,				GL_FUNC_ADD,				GL_DST_COLOR,				GL_ZERO,					GL_DST_ALPHA,			GL_ZERO					},
		{ "screen",						GL_FUNC_ADD,				GL_FUNC_ADD,				GL_ONE,						GL_ONE_MINUS_SRC_COLOR,		GL_ONE,					GL_ONE_MINUS_SRC_ALPHA	}
	};

	for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
		addChild(new BlendCase(m_context, cases[caseNdx].name, "", cases[caseNdx].modeRGB, cases[caseNdx].modeAlpha, cases[caseNdx].srcRGB, cases[caseNdx].dstRGB, cases[caseNdx].srcAlpha, cases[caseNdx].dstAlpha));
}

} // Performance
} // gles2
} // deqp
